You'll be playing just to hear the next tune as well as to get the highest score! You won't walk away from Polybius feeling stressed and angry.įifty levels of gameplay are accompanied by a large soundtrack of excellent tunes by the same team who did the award-winning music for our last opus "TxK" on the PS Vita. The bossless gameplay flows smoothly from level to level and it's intended that you finish each play session feeling happy and pleased rather thanįrustrated. There is very little chance of encountering 'VR sickness'. The game is tuned to deliver an intense speed rush whilst also being one of the most comfortable and safe experiences you can have in VR - despite the game's fast pace, because of the way it is designed We aim to achieve that through fast, flowing gameplay that is exhilarating and relaxing at the same time, delivered directly into your eyeballs at 120 frames per second. We hope that the only mindstate changes our game will elicit in its users willbe an exhilarating speed rush,Īn uplifting euphoria, and a happy smile across your mind once you take off the headset and return to real life. I thought it'd be fun to do an interpretation of the mythical Polybius, make it entrancing, but certainly not harmful. ![]() ![]() We have no desire to bend people's brains in any kind of a bad way, but given my history with lightsynths and trance-style shooters Polybius was malign, twisting the minds of its addicted users. Here's a video where I talk you through the game's first seven levels, explaining how things work.Īrcade game that was deployed in the early 1980s, but then vanished without trace, apparently after entrancing its victims and permanently altering their mental states. From legend to reality - Polybius is here!
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